Pixar: A Digital Renaissance

Toy Story, Monsters & Co, A Bug's Life, Coco… We’ve all heard about them. In Rome, an exhibition explores the behind-the-scene work of the stories that changed our vision of the animated film

  • Pixar: A Digital Renaissance
  • Pixar: A Digital Renaissance
  • Pixar: A Digital Renaissance
  • Pixar: A Digital Renaissance
  • Pixar: A Digital Renaissance

Currently on at Palazzo delle Esposizioni in Rome, Pixar.30 years of animation is a collection of over 400 objects, drawings and models unveiling the production process behind the movies that, starting from the year 1986, revolutionized and shaped the world of animated films. From Toy Storyto Coco, Pixar has marked the last three decades by telling stories that appeal both to children and adults thanks to a unique mix of universal archetypes and specific contexts that explored the five continents and every age.
Curated by Elyse Klaidman (in the original MOMA edition) and Maria Grazia Mattei (in the Rome edition), the exhibition reveals the amount of craftsmanship that hides behind computer graphics digital productions, a field in which Pixar has been a pioneer, winning an Oscar in 1988 with the first short film made with this technique. 
The narrative ability, the creativity and the innovation that mark out every Pixar production have led critics to speak of a ‘new humanism’ expressed in the form of animated drawings, paintings, watercolors, casts and handmade models. The characters from The IncrediblesCars and A Bug's Life are all perfect little sculptures that come to life through technology, but in the end they are handmade.
The history of Pixar is one of pioneering spirit and entrepreneurial challenges. Born as a branch of George Lucas’ Lucas Film in the early '80s, Pixar was acquired by Steve Jobs in 1986; Jobs entrusted John Lasseter, a creative talent formerly working at Disney, with the task of experimenting on the blending of technology and storytelling. The development of the narrative and creative complexity was crucially influenced by the available technologies, and as a consequence both aspects gradually evolved together from the simple geometric shapes of the first films to the monsters' hairs from Monsters & Co., the result of a big leap in terms of technology (the amount of data that had to be processed to allow them to have a soft and realistic movement was huge). 

Pixar. 30 years of animationis a journey into technology and imagination, enriched by additional experiences such as children’s workshops, a Pixar film festival and a conference cycle called focusing on the creative and artistic components of digital animation. According to curator Maria Grazia Mattei, the exhibition depicts Pixar as ‘the digital version of Renaissance artist’s workshop’.

Author : The Slowear Journal


Pixar  | animation films  | exhibition  | Rome  |

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